Module 12 · Lesson 2

Wonderware/InTouch application development

Build consistent Wonderware InTouch windows, symbols, navigation, scripts and reusable objects.

Learning outcomes

  • Explain the key principles of wonderware/intouch application development.
  • Carry out a structured practical check or configuration task.
  • Recognise common faults, risks and evidence needed for diagnosis.

Before you begin

Wonderware development environment or approved training system.

Safety: Use site procedures, approved test equipment and competent supervision. Never bypass a protection or interlock without formal control.

Step-by-step learning

  1. Create a project using the site resolution and naming standard.
  2. Build a reusable motor or pump symbol with command, feedback, mode and alarm indication.
  3. Use indirect tags or templates carefully and document object interfaces.
  4. Test navigation, permissions and loss-of-data behaviour.
Ian's practical tips:
  • Operators need clear process state, not decorative animation.
  • Use consistent symbols and colours so meaning does not change from screen to screen.

Fault-finding questions

  • What should be happening, and what evidence proves it?
  • Where is the last known correct signal, voltage, state or process condition?
  • What changed immediately before the fault?
  • Can the system be divided into smaller testable sections?

Practical activity

Create a one-page test record for this lesson. Include expected values, measured results, equipment used, risks controlled, defects found and the final proven condition.

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